Stitching
The GPU assisted automatic stitching mode (GPU Auto) offers control over how the algorithm works. The size and resolution of the depth map can be controlled in four increments:
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Low (default) - 64x32x16
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Medium - 128x64x24
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High - 256x128x32
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Ultra High - 512x256x32
| Increasing the size and resolution of the depth map will have a large impact on the rendering of Stitched Video entities and may cause frame drops. |
Two distance parameters can be set under the Options node, controlling the minimum and maximum distance that the GPU Auto algorithm will generate in the automatic geometry. It can be a good idea to change these distances depending on what the surrounding looks like.
Manual Adjustments
In some instances GPU Auto will not deliver a perfect stitch. It is possible to manually adjust the stitching in local regions of the scene.
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Expand the node in the property tree of the Stitched Video entity in the Scene Graph
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Use the available options to adjust the stitch geometry
It is possible to add many manual adjustment regions. It can be a good idea to first add a large region to a problematic area and then smaller regions on top of the larger one.
| The manual adjustment regions overrides the automatic stitching. The stitching under a manual adjustment region will not be automatic. |
Stitch Zone Position Control
It is possible to control where the stitch zone is for overlapping cameras.
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Expand the node in the property tree of the Stitched Video entity in the Scene Graph
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Select the cameras with the stitch zone to be adjusted
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Click Add Controls For Camera Pair to add a control
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A control for the selected cameras will appear
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Drag the adjustment value to move the stitch zone